
Deliora May
OMGROFLSTOMP Ushra'Khan
2
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Posted - 2013.12.05 17:31:00 -
[1] - Quote
Hello everyone, I post this not as a member of the Minmatar militia, but as a person who is participating in factional warfare in general. The concerns I want to point out regard the Amarr, Gallente and Caldari just as much as the Minmatar and I'll try to keep things as objectively as possible.
Concern #1: Neutrals and Plexes. I realize there are quite a few people who do not care if they ruin their sec status, but some of us have friends in high sec who need help every now and than, like to go to high sec etc. and would like to continue to be in good graces with Concord. Yes, you can call me a carebear - but back to the issue. Wartargets can be attacked the moment they enter a plex and on gates without any consequences, yet neutrals, even though they are obviously looking for a fight, cause you to suffer security status losses when you attack them first and if you give them the first hit.... well let's just say that it's the choice between the pestilence and rabies. Solution: Flag neutrals who enters a plex suspect. It allows the defender to attack them at their discretion and the attacker to go for them, breaking the law if they feel like doing so.
Concern #2: Not enough incentive to use certain ship types. Now I realize that there are some restrictions in low-sec which can make life quite comfortable, but let's face it: Carriers, Dreadnoughts and Battleships are a rarity in FW. You do see the occasional battlecruiser gang - but they are quite rare as well. Give people an incentive to use the large ships, be it through plexes or other mechanics which actually affect the Warzone.
Concern #3: The NPCs in the plexes are too weak. Point. Give them an advanced AI and force people to actually bring something proper to the field to kill them. Also, bring back different % contested rewards for the different plex sizes. Novices are too valuable in relation to large plexes both in terms of offensive and defensive plexing.
Concern #4: The farmers. Now I know that this is a topic which is uncomfortable for CCP as farmers = subscribed accounts. But it would be kind of sweet if you'd install a cooldown on the characters before they can switch from militia A to militia B to prevent militia hopping and deny characters on the same account from joining different militias a the same time. A suitable cooldown might be 12 months, anything less and the farmer-militia-hopping-back-and-forth-game will continue as it is. Before anyone starts crying about "metagaming" and that this would take the "fun out of the spygame" - it won't. You can still use an alt account to spy on the hostile militia if you want to - but you won't be able to use the same account to run things in your mains militia at the same time, adding to the consequences of your decision... which is something that CCP is frequently advertising as one of the main selling - points of this game. Why is it important then, that you can not join several militias on the same account? Because that way someone could simply create 3 characters and hop between the winning factions / the factions with the best market as they please all the time, not solving the issue at all.
Concern #5: The PvE factor. It is plainly too large at the moment. It would make more sense if the tier of a militia would be made up out of factors like the number of people, the kill / death ratio of said militia and the systems owned and not the amount of buttons you're spinning or the amount of LP whoring farmers you have on your side. |

Deliora May
OMGROFLSTOMP Ushra'Khan
3
|
Posted - 2013.12.05 20:29:00 -
[2] - Quote
Yes, I think an acceleration gate on the large plexes might fix the issue of people being scared of hotdrops. However there is at the moment little to no point to go in there with a battleship, as the rat inside can be killed by most assault frigates and cruisers with ease. Another thing I noticed is that people are complaining a lot about the downwards compatibility in different plexes. Perhaps if people would have to field at least a certain minimum size ship hull to enter certain plexes this could be remedied, although I think that is a bit too much whining from people who want a lower risk while PvP'ing. |